Decide the offline story
What must work with no signal, what can wait, and what happens when two people edited the same thing. This shapes everything else.
Mobile applications for iOS and Android from one codebase, built to survive a bad connection. We take them through store review and stay on for the releases that follow.
Get Your WebsiteEvery one of these is live today, and still maintained by the people who built it.
Four things that decide whether mobile applications still work for you in three years.
No junior hand-off once the contract is signed. The people who scope your app are the people who build and maintain it.
We decide first what must work without signal, so the app keeps working in basements, on boats and out past the last mast.
The code, the store accounts and the analytics are in your company's name from day one.
Launch is the middle of the work. We keep the app updated for new iOS and Android versions long after the invoice is closed.
Four stages. You see working output at the end of each one, not a status report.
What must work with no signal, what can wait, and what happens when two people edited the same thing. This shapes everything else.
Real devices, real thumbs, real glare. We test on the phones your users actually carry, not only the newest one.
On device from the first week, in your hands through TestFlight and internal tracks well before launch.
We handle store submission and the review comments, then watch the first releases with you.
Not a menu of everything. These are the pieces we build ourselves and stand behind.
Designed for one hand and real light, and tested on the phones your users actually carry.
One codebase for iOS and Android, so features land on both stores together.
The app saves data on the phone and syncs it when the signal returns, with clear rules for conflicts.
We handle App Store and Google Play review, including resubmissions.
BankID, payments, maps, push notifications and your own backend.
Updates for new iOS and Android versions, crash monitoring and small changes, from the same people who built it.
Written down before we start — so there is nothing to negotiate at the end.
It keeps working where your people actually workOffline first, synced when the signal returns.
One codebase, so features land on both stores togetheriOS and Android ship in the same week.
Store review is our problem, not your operations team'sWe handle submissions and resubmissions.
Staged rollouts mean a bad build never reaches everyoneYou catch problems at five percent, not at a hundred.
If yours is not here, ask us directly — we answer the awkward ones too.
We quote a fixed price after a short scoping call, usually within three working days. The number you see is the number you pay — if we underestimated the work, that is ours to absorb, not a change order at the end.
Ten to twenty-four weeks for most mobile applications, depending on offline needs, integrations and store review. You test real builds through TestFlight and internal tracks from the first weeks.
The two people on your first call. Nothing is sub-contracted, and there is no account manager relaying messages between you and someone you never meet.
Time with the people who will use the app, your brand assets, and one person who can make decisions. We open the Apple and Google developer accounts in your company's name.
Yes. We prepare the listings, handle review comments and resubmissions, and set up staged rollouts so a bad build never reaches everyone.
We keep the app updated for new iOS and Android versions, monitored and answered. The same people stay on for the releases that follow.
Clear scope and requirements before development begins.
A practical approach built around your business needs.
Websites, web applications, and mobile apps under one team.
Clear communication throughout the project.
Practical insights on websites, web applications, mobile apps, and the technology behind better businesses. No noise, no daily emails—just useful things worth reading.